![]() The Magus has excellent favored class options. ![]() This bonus does not stack with Critical Focus. Hunter Inquisitor Investigator Magus Add +1/3 on critical hit confirmation rolls made with Spell Combat and Spellstrike (maximum bonus of +5). Grit is too important to the Gunslinger to restrict and easy bonus to Humans and Half-Elves. This is another case of the Human’s favored class bonus being too good compared to other races. Gunslinger Add +1/4 point to the Gunslinger’s Grit points. This opens up the Fighter’s list of options so that they can justify using all of those weird situational exotic weapons. Fighters should be able to use lots of cool, exotic weapons, but Exotic Weapon proficiency is rarely a worthwhile feat. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the Fighter is treated as having the appropriate Weapon Proficiency feat with that weapon. Fighter Reduce the penalty for not being proficient with one weapon by 1. Many races can do this with their Animal Companion/Eidolon/Mount for other classes. If the Druid ever replaces his companion, the new companion gains these bonus hit points or skill ranks. ![]() Druid Add +1 hit point or +1 skill rank to the Druid’s Animal Companion. Clerics really should be better at channeling energy, and the biggest issue is the damage. Cleric Add +1/3 to the amount of damage dealt or damage healed when the cleric uses channel energy. The Cavalier really needs a bit of help emphasizing its Support abilities. Cavalier Add +1/4 to the Cavalier’s banner bonus. This amounts to a very small increase in the Brawler’s damage, but it works on any Brawler build. Brawler Add 1/4 to the brawler’s effective level to determine her unarmed strike damage. The best races for the Bloodrager already get this bonus. Bloodrage defines the Bloodrager, and expanding the limited duration allows the Bloodrager to last longer in a day. Bard Add +1/6 to the competence bonus provided by Inspire Courage or Inspire Competence This is a small bonus, but it will add up over time and it will work for any almost Bard Bloodrager Add 1 to the Bloodrager’s total number of bloodrage rounds per day. Every other favored class bonus option for the Barbarian is garbage. Barbarian Add 1 to the Barbarian’s total number of rage rounds per day. ![]() The racial favored class bonuses are all fairly good (except the Dwarf’s), and they are unique enough to provide interesting options for most races. This isn’t terribly exciting, but the Arcanist is an extremely easy introductory class for spellcasters, and this fits that theme nicely. Arcanist Add +1/3 to Concentration checks when casting Arcanist spells. The alchemist could arguably function without their mutagen, but the reality is that most alchemists will simply stop adventuring when their mutagen runs out. Increasing the duration by up to 50% makes the Alchemist much more sustainable throughout the day. Nearly every alchemist depends on their Mutagen, especially those who don’t rely on their bombs (and there are many), but the duration is a huge handicap. Class Bonus Discussion Alchemist Add +5 minutes to the duration of the Alchemist’s mutagens. Instead of selecting one addition hit point or skill rank, characters may select the bonus specified for their favored class in the table below. Paizo’s bonuses are very well written for these classes, and I am still attempting to come up with options which don’t pointlessly overlap the existing options. I haven’t written new favored class bonus options for classes from the Advanced Class Guide. This article attempts to provide favored class bonuses for each class which are both balanced and useful on most builds, and which allow players to play effective characters of nearly any race and class. Unfortunately, many of these options are very unbalanced, which makes it essentially required that you play a character of a race with a decent favored class bonus. Paizo has published race-specific favored class bonuses which attempt to differentiate characters of the same class but of different races.
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